Swallowing your fear and pushing through the smallest gap between barrier and floor you set out to reach him, only to have the path seal shut behind you. Then things start to stir. The moans, groans and squelches audible yet not visible. Are they nearby? Are they locked in side rooms? Or are they behind you? The only choice is to keep going forward. This is what Resident Evil 2 is, what it does, and what it should be.
With the station being made up of a number of interconnected rooms that have different requirements for opening them up, the main gameplay is really solving a giant environmental puzzle, usually with lots of little puzzles thrown in along the way.
Ignore what might seem like unnecessary backstory reading at your peril, information is usually hidden somewhere within. Due to the converted museum nature of the R.
Encountering the undead in each situation can mean running circles around them to get to the exit point, or having to back up whilst firing as accurately as possible. Having started with Leon then moved to Claire I found her battle to simply get into the police station tougher, and it felt like I was encountering higher level enemies much earlier than before.
That pervasive fear of death is built by the design of the world and heightened with the short supply of items. Login Sign Up Log In. Report Your email is only visible to moderators. Kennedy on his first day in the job and college student Claire Redfield, who is searching for her brother amidst a terrifying zombie epidemic. An internet connection is required for product activation. Comments Details. Details Game Repack by : skidrow codex, steamunlocked, crotorrent, ova games, repack games, fitgirl, dodi repack, corepack, gametrex, igg games, crackgods Mod.
Similar Games. Close Ad. Develop the film in the darkroom and you'll learn that the 3F locker code is DCM. When you reach the 2F S. It takes a bit of work to get in there. First, track down the bejeweled box, which is in the 1F observation room A scenario or the 2F men's locker room B scenario.
Then you'll need to snag the red book from the library, combine it with the statue arm in the 2F art room, and then reaffix the arm to the statue. In return, you'll get the scepter. Examine the scepter from your inventory to get the red jewel.
Combine the jewel with the bejeweled box and voila— S. Once again, examine it in your inventory to discover that it's a USB stick. Hang on—don't toss the S. Examine it once more to retract the USB dongle and run down to the basement access hallway just outside the elevator that you take down before the first fight with Birkin. You'll find a locked glass case at the base of the stairs.
Use the de-dongled S. By the time you reach the sewers, you'll want some extra magnum ammo or submachine gun ammo for the big baddies that live down there. To get into this locker the legit way, you'll need to track down the sewer access key in the garbage collection room.
Use the T-bar valve to open the door and head across the bridge toward the lower waterway, but don't go down there. Snag the key and use it to open the workers' break room across from the first movable bridge you ran into after entering the sewers.
This is the easiest safe of them all to open. The combo is written right on the side, but don't feel bad if you missed it; because of the way the safe is positioned, it's easy to miss. The combo is L2, R12, L8.
Check out the guide page if you need help with other parts of the Resident Evil 2 remake, such as how to escape the police station , where to find all the Mr. Racoon statues , where to find the square crank , how to get the scepter red jewel , where to find all of the suit keys , how to snag every file , and where to locate every film roll.
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