Highlights include a 'Nam-styie first-person helicopter raid on an enemy's house, a radio-controlled plane bombing run on some drug dealer's boats, a manic chase around a golf course on golf carts and a Hell's Angel-style motorbike race. After completing a successful mission you're rewarded with an immensely satisfying music sting and a lump of cash to stick under your mattress. As you increase your money stack, you can eventually start buying up property in Vice City for your own crooked little empire, investing in bigger and more extravagant bachelor pads, and businesses such as the strip joint Pole Position.
Some properties - such as the Cherry Popper Ice Cream Company - end up being a front for a drugs business, where you can earn dosh by selling your special 99s to the public or by dropping by and collecting profits from the premises every few days. Other businesses, such as InterGlobal Films, unlock new missions and ways to increase your grip on the town - and include people such as "movie actress" Candy Suxxx, played in the game by real-life porn lady Jenna Jameson.
And that's not all. Tommy can also enjoy the myriad of other side-missions and objectives in Vice City, including pizza delivery boy, taxi driver, ambulance driver, fireman and vigilante. To help achieve all these objectives, Vice City is packing more heat than ever, with a host of weaponry organised into categories, so you can only carry one of each type in your total cache of nine.
New weapons include the horrible chainsaw that rips through people splashing the screen with blood, and a samurai sword that can lop heads off with one sharp swish. You can again fire certain guns from vehicles including bikes for drive-by shootings, but in addition you can also now tactically hit targets through car windows and blast tyres sending vehicles careering out of control - a technique that's used in the game by police with "stingers".
The GTA police force certainly hasn't mellowed since the last game - in fact, you have to be more vigilant of your "Wanted" rating, signified again by six stars in the top-right of the screen. As you commit crimes, the more stars you light up, the more aggressive the law enforcement officers will become. Get to three stars and they send the police helicopter after you - six stars, and the army will pay a visit in a tank.
As in GTA III, if you get busted, you're taken to the nearest police station and have all your weapons confiscated, before your dodgy lawyer has time to spring you from jail. Avoiding the authorities is almost a mini-game in itself. If you are frustrated and can't complete a mission, why not go on a good old-fashioned killing spree around the city for fun? Steal a motorbike, drive it into a crowd of people and smash it up. Buy an Uzi and start indiscriminately spraying the neighbourhoods with bullets, before stealing an ambulance when it arrives and squishing as many innocent roller-skaters as you can.
Vice City is literally bursting with laugh-out-loud surprises and genuine great gaming moments. You can search out the many areas for spectacular vehicle jumps again, as in the last GTA, complete with slo-mo camera angles and Insane Stunt Bonuses, plus there are hidden packages to discover and psychopathic Rampage missions. Then there's the dirt bike tracks, the different clothing for Tommy, the lap dances where you can watch girls jiggle about while your money goes down, as well as the old trick of picking up the naughty ladies of the night and heading to a secluded spot for a bit of the other.
There's just so much stuff in there - you'll be playing Vice City for months as it has at least hours of standard gameplay. The Al of NPCs and other vehicles is sometimes a little suspect, with cops suddenly stopping looking for you and pedestrians jumping into the path of your vehicle in an apparent suicide attempt. However, it's good enough to create a feeling of being in a large city and there are more random events now, so cars will beep at you, people can shout abuse or ask questions, gangland shootouts will suddenly break out and traffic accidents occur.
Rockstar has really polished the graphics in the PC version of Vice City, and although you'll need a hefty machine for the best results, we had a x setting double the resolution of the PlayStation 2 version with fps that looked stunning, with sunlight reflected realistically off cars, and a beautiful neon glow lit up buildings at night. There was some pop-up cars appearing out of nowhere etc , and character animation is a little creaky, but this is being very picky - it's akin to criticising The Beatles' White Album for having a bit of a plain cover.
Vice City provides a rich environment where you can indulge every dark fantasy you've ever had, as well as enjoying some of the best level design and genius mission ideas ever featured in a game.
Rockstar obviously knows its pop culture - there are many references to other films and TV shows, especially Miami Vice and the classic s movie Scarface the Giorgio Moroder soundtrack of which has already been raided for GTA III, trivia fans. As we've experienced two GTA games in two years, you can actually forget how daring the whole franchise is: bad language, police murders, prostitution, illegal narcotics, porno movies, bloody chainsaw killings, scathing social criticism, political corruption, the sanctioned destruction of innocent people's property and possessions, and an amoral playable character.
But after all that. Vice City is a title that has defined a generation - a videogame that's hugely entertaining and cool as f.. The Lights dim and Mr.
Mister's Broken Wings thumps into action as a man in a sharp suit plunges his flared nostrils into a pile of coke so big it would have cost Daniella Westbrook more than her septum. Cut to a couple of bouffanted blondes In pink skirts on roller skates, and back to Nice Guy Eddie explaining that he doesn't know who's dead, who's alive, who's caught and who's not.
The action switches to more drugs, violent shootings, more roller skates and a few more lines of the finest Peruvian. If you asked most developers to name the inspiration behind their latest game, they'd go slightly red, look down at their feet and mutter something about a teacher back in school who gave them shelter in the computer labs from the bullies who made their lunchtimes hell. But this is different. Sometimes, life is sweet. As is becoming the norm, Vice City has been out on PlayStation 2 since Christmas, but if you've got any sense you've kept yourself well away from it.
I had to force myself into a quick three-hour razz around just so that I didn't come across as a clueless tallywhacker in New York, but even that was enough to convince me there's only one version of the game worth playing. Vice City might be identical in content between the two platforms, but visually they couldn't be further apart. The best analogy is pirate films. You can't wait for Star Wars 3 to hit the cinemas over here, so you buy a grainy DVD copy filmed from a digital camera perched in some obese American's bulging crotch.
And in doing so effectively ruin the experience you could've had if you'd been patient. You might not think visuals are that important, but the revamped DX9 engine adds to the experience immeasurably.
This is something I discovered as soon as the game was fired up on a huge presentation screen by Devin Winterbottom, Vice City's product manager, leaving me struggling to maintain my cool in the face of one of the most stunning games I've ever seen.
The official line on why the game gets released on PC after PS2 is that the developers have to go back in and buff the city up until it's gleaming though we suspect the truth might have something to do with a company called Sony, and the word 'exclusive'. Either way, Devin looks as proud as any father clutching his newborn as he runs us through the visuals: "Oh yeah. It's all DX 9 stuff, and we've gone back in and re-done I all the textures, he says.
Switching from day to night, the game suddenly explodes in a mass of neon shop fronts and street lamps. Pedestrians ditch their swimmers for suits and smart party clobber. Standing in the middle of the road, an oncoming motorbike blinds me with its headlights. Dazzlingly bright at the core, the light diffuses round the edges creating an amazingly lifelike effect - the first of hundreds of subtle effects I was going to get unnaturally excited about as I played through the game on the enormous screen they had rigged up.
The next thing that grabbed me by the balls was the draw distance. If you can't see something clearly, it's more likely that it's your eyes that are defective. And to make the most out of all this, you can use your mouse to look around and take in every little nuance. Something Devin points to in highlighting differences between playing the game on either platform: When you're a console gamer you're always looking at what's ahead of you.
You never take the time to look around you, look behind you. Which means you won't get to see some of the pedestrian antics the team has been lovingly slaving over. Antics made all the more amusing and convincing by Rockstar's decision to motion capture the movements of professional stage actors.
All the pedestrians have their own mannerisms, and things they do and say. The pedestrians reflect that, walking around in bathing suits, or roller skating in tight pink spandex and headbands. Right on cue, a skater who wouldn't have looked out of place in the WWE in the mid '80s tries to skate round us only to fall on his pert, pink arse. As he gingerly gets to his feet, the room dissolves in hysterical laughter, much as it would if we'd seen his slapstick fall in the real world.
It's great demoing the game, because the same thing never happens twice. But the improvements in Vice City aren't just cosmetic. Rockstar might not be giving Vice City full sequel status, but there's enough new to make it a huge evolution from the last game. First off, where Liberty City might as well have been a cardboard film set, giving the appearance of a city without anywhere for you to go except the streets, Vice City lets you move around inside buildings, and even buy your own properties when you get enough cash.
You can't go in any building you want we presume they're saving this for the online version of the game, when, or indeed, if, it comes to fruition - see the Gangbang boxout below for more info but the various hotels, discos and shopping malls help extend the illusion of the city, and provide some pretty funky backdrops for the shady deals and gunfights you get into through the course of the game.
And this is no lazy add-on. The two entities co-exist, which means that although there's a short loading time when you move from outside to indoors, everything carries on in the city as if you were still out there. So any pedestrians hanging around outside will still be there doing their thang when you come back out. And any cops on your tail might not give up the chase just because you've ducked inside a building - a quick peek out of the window should tell you if this is the case.
The next tick on the checklist is the addition of new vehicles, most notably helicopters and motorbikes. There are six flyable helicopters in the game plus a radio-controlled model , and although they take a bit of getting used to, they're nowhere near as hard to fly as the Dodo from GTA III.
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