All of these classes have 25 appearance options to choose from as players can select between different faces and hair styles to customize the look of their character. However, classes are gender specific which does limit the character customization somewhat. Equipment is gained throughout the game and the player is able to customize what they wear; armor and weapons come in various skill levels and abilities which allows the player to also customize their abilities more.
Each class has its own skill trees for both active and passive abilities; these are unlocked as the player levels through the game and allows the player to customize their own playstyle. Combat in Last Chaos is action-filled and strategic, the third person perspective also allows players to click to attack and to use their special abilities on the targeted enemy. All abilities in the game have a cooldown; the players can also choose to have a pet which levels with the player, pets have no role in battle however they can still be attacked which gives players something else to worry about.
Once a pet reaches Level 31 then they can be used as mounts so the player can quickly move through the world, the only pets in the game are horses and dragons which are very limited. Players have an extremely high level cap to play up to, it allows them to continue to grow their character and perfect their playstyle for the character. Knight — defensive warrior class, students of Apollo. Medium damage, high defense. Can advance to dual-wielding Royal Knights or defensive Templar Knights.
Mage — glass cannon caster. High burst damage with minimal defense. Can advance to Wizards or Witches. Rogue — stealthy and good at ranged attacks. Weak at close combat. Can advance to Assassins or Rangers. Healer — a supportive class that can heal and cast buffs. Only class in Last Chaos that can heal, making them extremely valuable to groups.
Sorcerer — necromancers with the ability to raise the dead. They have also offensive magic. Can advance to Elementalists or Specialists. Nightshadow — dark mana casters. Only available after having reached the Level 90 cap with another character. They have no job advancement.
Ex-Rogue — similar to rogues, but with an ability to buff the party. They can advance to Night Runners or Night Hunters. Archmage — the only caster in the game that can take advantage of the elemental system. They can advance to High Sorceress or Primordial Witches. All 3, Steam Purchasers 0 Other 3, All Languages 3, Your Languages 2, Customize. Date Range.
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Loading reviews Everything works perfectly. So I know the game can respond to AutoHotkey commands. Upshot is windowed mode works well with autohotkey and even autospamming fight keys works perfectly.
Thank you very much, Sandpiper , for detailed info. Could you please explain how to make game startup, login, window movement and sizing using autohotkey. The keys to doing logins and startup stuff is to be able to recognize and use the different parts of an AutoHotkey program and to set up individual subroutines for doing the stuff you want to do.
At the beginning of any script is a section called the AutoRun or AutoStart section. It does everything that needs to be done to set up the initialization commands, common variables and constants and runs various setup routines to login etc. A second major concept that you will need to master is the idea that the info that you need for your game characters and the info you need for running your script are different things.
I put all the information that is changeable for different games I play into a separate file called an INI file that the main script reads when it starts up. The following code is liberally commented but i warn you it's the result of a long development process and may not be easy to understand.
I create game. In my script, way down in the code I have a routine that allows me to reload the entire script again while the game is running. In this case i don't want to reload the game and go through the login a second time. That's what the message box and If statement are used for. If you aren't going to dynamically reload your script this way then you don't need those command.
Remember it's important for you to set the game's directory and the game's launcher names in the ini file. That's how the script knows where to look for the game and what to use to start it up.
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