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With so much bouncing going on, oversteer becomes a fact of life, not an option. Despite the learning curve, driving one of these beasts gets easier with practice. Still it doesn't quite matter. It's one thing to take a Jeep woops! There aren't any Jeeps in this game off-road and sling mud, it's quite another to drive around a course and through checkpoints only two car-widths wide at full throttle while bouncing.
The game utilizes the familiar checkpoint theme that requires drivers to navigate a course laced with checkpoints. The track designers were kind enough to use completely immovable objects, such as 3" diameter pipe, folding plastic signs and large rocks as markers. These objects stop a truck dead in its tracks. No glancing blows. None of this "well, he got most of his truck through the gate" business. Either in or out and don't even think about trying to pass through the gate from the wrong direction.
How annoying. There is nothing worse than leading the race until the 8th lap only to be bumped by AI drivers that show a remarkable ability to hold their line into some puny little rock and come to a screeching halt and lose the race. Is the game about accurate driving or seat-of-your-pants driving? If the game is designed for the former then the trucks should be a bit less bouncy and more controllable.
If the game is about the latter then why punish drivers for being perhaps 2" off the mark? It just doesn't make sense. On one hand players can freely drive anywhere they darn well please - and this includes shortcuts and off the map bypasses. On the other hand artificial constraints and unrealistic accuracy forces the player to reign in their wild desires and "get with the program recruit! Terminal Reality should have developed the "ultimate 4x4 driving simulation" or "the most radical woo-hoo 4x4 mud in your fingernails arcade game ever!
Instead they have produced "a semi-realistic game that takes you right to the edge of fun and then backs away. Perhaps the blame lies in the mixed nature of its design. As you might expect from a game designed for three platforms, the game lacks a single unifying design and feels out of place and in between. I have read several reviews of this game trying to convince myself that I should enjoy this game. I looked for words of praise from sites that donated high scores to this game.
I tried to find elements of gameplay that I had missed or nuances that I simply overlooked. In the end I returned to my gut feeling that I simply don't like 4x4 Evolution. Screenshots from MobyGames. Arvin 0 point. EmulationNation 0 point. Note that the initially loading and configuration screens are very slow, but once in-game its all fine.
Also its best to change to OpenGL. Nikki 0 point Windows version. Hey all, I can't figure out how to install this download? What program opens this thing I downloaded? Cheap laptop with celeron and intel hd , windows 10 in xp compat mode, runs well. Your Dad's Bellybutton 1 point. JellyBread 0 point Windows version. This game's super nostalgic, played it on my PlayStation 2.
Defiantly the most underrated game of all time. Gjammer 2 points Windows version. Works well on Windows 7. At the beginning of the passage is a small amount of money, and for them you will need to buy a car. After the races the player receives money and unlocks access to new cars and upgrades. Each vehicle improves in several ways: speed, acceleration, handling and others.
All competitions in the quarry are presented as a series of several roads. Locations differ in length and difficulty of passing. The user is to join 1 of 9 squads, thereby gaining a certain make of car. Sport and missions that open up access to new features as you pass.
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